Hello Artist and polycount awesome community. Need to bake lights on window/glass in 3dsmax.
I have some samples from thief 3 deadly shadows :
Need to learn it from scratch. Also want know while i am baking the light, is it needed to apply transparent or what?
Any help is appreciate.
Replies
i searched for creating light map , i have found some examples but they are not about game art, which it is "Complete map" render to texture in 3dsmax. i want to know how these textures from the games are made(from start to finish).
there are quite no clearly described topic in the net about this. or even if there is, the images are broken since they are old.
Though, maybe you want to solve this differently depending on the case.
yep right after i posted the question i thought some one would say that.