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Realistic Venetian Mask

greentooth
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SgtBabbit greentooth
Current WIP. Made in 3D Studio Max, high poly sculpt in ZBrush, retopo in 3D Coat (this was new for me!) and maps exported with XNormal (normal, AO, cavity and curvature) This is my first time in Substance Painter and my first real honest attempt at realism. I'm concerned about getting a nice cracked paint look on the white and how on earth to do the gemstones that sit in the gold. What you see below is literally about 10 mins experimentation first time in SP. Any advice/good tutorials/direction?

sceen_zpspvylguwe.png

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