Hello! I am making a game using Unity3D and it has come to the point where I can hardly progress without the aid of 3D models. I need someone who not only is more capable than me in modeling (I suck), but also someone who I can bounce ideas off of. In short, I need a partner who is not a mindless robot and can tell me if…
So guys, sorry for necro bump but I don't wanna create new topic for the same stuff. Almost two years passed since my last upload here and I've been working on learning Zbrush and other stuff. So I've improved my old Jimbo model. I would like to hear what do you guys think of it :)…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
Im looking to make some renders of my high poly mesh to add to my portfolio and am wondering what is the best way to go about it. With my textured models I use marmoset but my untextured model just doesnt look good in marmoset. The BPR render in z brush gives allot more detail. Is there a better type of material to use for…
Been working on a base mesh to take into zbrush of my head for a week or two now and think the topology is about ready, theres a few uneven densities around the ears where they have been connected on but apart from that i think it flows fairly well and has a reasonable likeness to me ( my reference) Reference: Model No…
Hi all, I have been looking for this a while. In Blender I can set the size of a model after I did multiple changes to it. In Maya I just cannot find the option to do that. I modelled an arch by bending a polygon cube. Afterwards I extruded some edges. Now I want this to have 200 units width. Is there any way to do this?…
This is my first Character model, Im fairly new to modeling and Polycount. I was just looking for some advice. Whats bad whats good. Kkujak Www.karlkujak.com Uploaded with ImageShack.us
Hiya just posting for a friend his account didn't get activated.... Andy :- "www.clark3d.com Please crit this 7,500 poly character i've modeled. I spent all week modelling the high poly version to get the normal maps. I'll update when I've started texturing." Cheers
check it homies The coolest part is were they talk about importing 3d models and computing what they might sound like. Imagine modeling out a Hadrosaur skull to figure out what their call might sound like! update: found her personal webpage that has some more info on it.