Hello, I am still in the retopo stage (Graphite tools of 3dsmax on Zbrush model). For texturing I wanted to use polypaint in Zbrush (Spotlight tool) - which looks only nice on the hi res model. So I need to turn the polypaint into a texture, which can only be done if you have UVs on the High res model. I was thinking I…
Chin is just slightly too strong (protruding). Eye shape is off, close, but a bit too large. Eyeballs set just slightly too far back in the sockets, move them forward so that there isn't as thick a dark line around it, or move the lids back. Also paint some shadowing and veins around the edge where the eyeball meets the…
Hi I am looking for an individual or team to create several character models that are textured and rigged (possibly with one animation each). I will be seeking a "regular" low poly model for desktop game and a lower poly count version for mobile, no additional LOD. Character will need to be semi-realistic. PM or email me…
Hey Polycount. When working on a project for a portfolio is it considered "OK" to use the male Ztool in Zburhs to build upon? For example, I'm working on a Hero and it will be unrecognizable in the end, I just don't want to spend time modeling another male body. ( I have a original female body that I'm trying to finish for…
I decided to remodel the main character for the final project I did with my group when I was at Uni. Needless to say, I'm going for the anime-ish look and I just completed the High poly modelling and in the process of low-poly. I have a small dilemma on how to approach the low-poly around the waist where the coat tapers…
Hopefully it's the right section, but i wanted to rig my model in order to pose it propoerly. I'm not a rigger, as usually I rig my characters with Quick rig or Mixamo then I fix what I need in order to pose it how I want, but given that this has some hard pieces and some long clothing I want to know what's the best way.…
Hey guys! It´s been a while since I posted anything here, but its never too late. I have been working on this Shelby Cobra GT500 that just got out of a pursuit and I wanted you to see it and critique as much as you can so that I can learn and improve on my modelling/texturing skills. Here it is: High Poly: Model has 2k…
First post! Right now I'm studying animation and game Design at the University of Incarnate Word and I felt like It'd be a good idea to start posting my works outside of my forums and get external feedback from a lot more people. So here's my low poly game character for a character rigging class. The model's name is…
So, i did an animation, trying to render it out in mental ray, but one of the models isnt showing up. It will render with maya software, but not mental ray. the model beside it shows up, and casts shadows. but not the other one. anyone have any clue why?
As someone else who is currently working on a tank model (Panzer 4) Looks good so far. I would need to do more research on the T-34 to find if there is more things to be added or changed. If this is your first model, you should be pretty happy. My first models where not this good. lol