Hey guys! It´s been a while since I posted anything here, but its never too late.
I have been working on this Shelby Cobra GT500 that just got out of a pursuit and I wanted you to see it and critique as much as you can so that I can learn and improve on my modelling/texturing skills. Here it is:
High Poly:
Model has 2k textures and 14k triangles or so.
I really hope you like it. Have fun!
Replies
I think you should also be addressing some of the lack of detail and polish in the overall model and materials. At the moment i can see the area behind the grille is shiny, the wing mirrors are too clean, your windscreen should also be muddyasfuck (try to get a cool window wiping effect on the mud as well).
There's also an issue on the wheels where the texture for the rims are giving away its low poly silhouette. You can fix this by expanding the high poly rim over where the UV seam is a bit more, baking it down and using a path in Photoshop to add the rim material to the small section of the tyre that you've just baked the rim on to.
Also, door handles, wipers, brake calipers etc.
@BeardyDan, door handles! where´s my head! I completely forgot about them.
I really like the shiny appeareance, so I don´t think this will be changed in any moment, but thank you very much for your advice, I will take that in mind in the future.