Hi guys! There's a new mobile app (iPhone, iPad, etc...) made by David Giraud (character artist at THQ Montreal) for character artists. :) This is made for male & female anatomy reference in 3D. Website : http://www.mara3d.com/ Video : http://www.youtube.com/watch?feature=player_embedded&v=1ZTxv0royE4 Some of David's works…
Hi, I am currently working on sculpting a female character and am focusing on getting the anatomy right. This is my first attempt and I would really appreciate any and all kinds of critique. (I'm still working on the fingers and toes, but any tips for them would be very useful as I'm struggling with them). Thanks! model
Hi, we´re looking for an exceptional 3d artist that has lots of experience in organic modeling & texturing. You´ll work on a project wich is related to the human anatomy. We need several human organs modeled and textured. Zbrush required. Looking forward to your applications. Best, Sebastian
Hi All, Trying to practice my anatomy with a likeness study over the last month or so. Been constantly comparing to my reference and reworking this as i go but ive gone blind to how i need to fix it. Progress: Ref: Any critique would be awesome! please let me know what you think :)
Hey guys, I'm working on a character that my buddy and I hope to get 3D printed. Here's the concept: And here's my current progress: I wanna get his anatomy down before I move onto his armor and clothing. Feedback is greatly appreciated as always guys. Let me know if you see something off :)
Hello there! For my new personal project I want to push myself, so I decided to make a remake of the character Sebille from the game DOS2 and share my progress. I'm aiming for a game ready character in a more realistic looking style, kind of like Baldurs Gate 3. References of Sebille's in-game model and promotional/cover…
Nice work! The hooves did look a little incongruous at first glance, perhaps if you he had some horns it would feel less out of place, still looks good though. I like the rest though, muscle anatomy and textures look good ^^
It looks like she has no bones. Like you're not considering skeletal anatomy. Since you mentioned the ribcage, why not model out a ribcage and actually put it inside the mesh? It's a great way to see how the underlying shapes of the bones affect the surface shapes of the figure.
HI! you can probably retop the pants and body at the same time, but the shirt should be its own. you should work o your lower leg anatomy, this guy has no gastrocnemius muscles (google it) and no real backhead. other then that its looking pretty good!
Hey Kavi, I think the main thing that is really sticking out on the 2nd creature for me is the eyes. They seem to be a bit bug-orientated so it kinda feels out of place. I imagine it to be more like this.. Really like the torso anatomy on the first post dude.