Hello there!
For my new personal project I want to push myself, so I decided to make a remake of the character Sebille from the game DOS2 and share my progress.
I'm aiming for a game ready character in a more realistic looking style, kind of like Baldurs Gate 3.
References of Sebille's in-game model and promotional/cover art:
![Image: https://us.v-cdn.net/5021068/uploads/editor/ey/zdqdpgsz0hbt.png](https://us.v-cdn.net/5021068/uploads/editor/ey/zdqdpgsz0hbt.png)
I will Include some designs from the cover art like the arm and back armor, hairstyle, leg wear, etc.
But I will mainly reference her in-game design.
I started sculpting a regular body to work on my anatomy knowledge.
Since I used to only sculpt stylized characters, this is one of my biggest challenges to make a body with realistic proportions.
![Image: https://us.v-cdn.net/5021068/uploads/editor/bb/4sbs1re5u7op.png](https://us.v-cdn.net/5021068/uploads/editor/bb/4sbs1re5u7op.png)
Here is a look at her face and a WIP of her upper armor:
![Image: https://us.v-cdn.net/5021068/uploads/editor/g6/6ch0dka1ozvc.png](https://us.v-cdn.net/5021068/uploads/editor/g6/6ch0dka1ozvc.png)
Sebille is very tall compared to the elves in BG3. Originally I planned to make a normal sized version of her, but I think the taller, elegant version suits her better ( Like she is in the game ).
![Image: https://us.v-cdn.net/5021068/uploads/editor/6f/jjt5lx1piodk.png](https://us.v-cdn.net/5021068/uploads/editor/6f/jjt5lx1piodk.png)
Feedback is welcome, especially regarding anatomy! Thank you for taking a look at this project : )
Replies
I will stick to the taller version, I like it more as well : )
Usually I do most of the textures and details in substance, but this time I want to create the majority of the materials in Zbrush.
Here is a little bit of progress: