Hey guys, I'm working on a character that my buddy and I hope to get 3D printed. Here's the concept:
And here's my current progress:
I wanna get his anatomy down before I move onto his armor and clothing. Feedback is greatly appreciated as always guys. Let me know if you see something off
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The general proportions on the sculpt look good but it looks a bit lumpy. The planes and individual forms aren't as defined as in the concept. Most noticeable on the thighs and torso (though his torso's not visible in the concept so that may not matter). On his thighs, the division between his quads and adductors looks weird. The front of his shin where it flows into his ankle looks kind of pinched and pulled forward, it needs to be flatter, I think.
You could probably push the exaggeration even more. Looking at the concept, his upper arm looks wider than his head. On your sculpt, his upper arm looks not quite as wide as his head. The spiraly parts at the end of his moustache are more elongated and more angled in the concept - in yours they're rounder and more square rather than rectangular. I guess it's up to you how literally you want to translate the concept or how much creative liberties you want to take with it.
I like his head in the sculpt. You kept that ridiculous exaggeration from the concept.
Who's the artist of the concept?
I'm hoping to get as close to the concept as I can, barring anything I deem would be too hard to print successfully, such as really thin geometry.
My buddy Chris Ewald is the concept artist, I think he recently updated his portfolio: http://chrisewald.carbonmade.com
Thanks again!
What's the final size ?