SD is a texture editor, the output can be a procedural substance or a regular bitmap The substance is the name we give to the file made with Substance Designer and saved in a specific format (sbsar). It's procedural because no bitmap is involved, only the process is stored in the file, the process is represented by the…
I´m gonna post some of my Substance Designer/Painter Work here let´s start dirty: edit: these substances are supposed to be used for a character, not for ground maps
Hello, I have been working on a model which I UV mapped, then split up in several parts and exported multiple seperate objects as a single FBX to substance painter which helps me texture some parts more easily. But now I am at the stage where I would like to have all normal maps in 1 normal map and all base colors map in 1…
I may never know the answer to this, but I'm stubborn and can't step away from a mystery. I have a situation where I have a low poly mesh I've exported in fbx from Maya, and a high poly mesh I've fbx exported from ZBrush. The low poly was originally retopo'd in Topogun with an OBJ of the high poly from ZBrush as a…
Hello, I have spent the past few hours try different key words to figure this problem out. Right now I am trying out Marmoset 3's normal baker and substance painter workflow. I was blown away by how amazing the Marmoset 3 renders look, however, when I import into substance painter 2 I have massive seams at my hardened…
I'm relatively new to Substance Painter 2 and am experiencing some normal exporting issues. When exporting textures from Substance for use in Unity 5, some surfaces appear to be concave, instead of flat. When exporting the original FBX from maya, all edges are smooth. Substance counters the smooth edges when it bakes, so…
Hi and welcome to Polycount! Firstly, it's best to add a question mark to your topic title... that way people will know it is a question. Otherwise it sounds like you made a tutorial. Secondly, instead of adding replies, you could edit the first post to include all your questions. There is a "gear" icon at top right, this…
I'll post my Substance materials here. Any C&C is welcome! First one is a dirty diamond plate created in Substance Designer 5: [ame]http://www.youtube.com/watch?v=Q55VA9Zkf4w[/ame]
This bowl is very big in my scene and it requires high definition texture to look fine. I tried to cut the wall into repetitive pieces that can be unwrapped into square islands, which can match at least the left and right borders of texture tiles, so that the bowl should looks perfect with seamless textures applied. But…
Hey guys so this thread is a thread of my road to getting better with substance designer and painter This is my first attempt at substance designer I made some wet concrete. My second attempt is a old wood