I work as a freelancer using UE4 primarily for previs and cinematics. I'd like to share a recent commision (my first 'solo' project, so to speak). I've learned a huge amount about UE4 and the broader production pipeline over the course the project and I'm looking forward to putting this into practice in the next one.…
Hello everyone I want to share with you a scene that I have developed in UE4. It is a 3D recreation of a real coffee shop. To create this scene I used UE4, 3dsMax, Substance Painter and Designer. I made most of the content from scratch, with the exception of some scanned materials (the brick texture of the wall) and…
Hello As of lately I've been planning to create environment in Unreal Engine 4 but after analyzing all of UE4 marketplace free examples i stumbled across problem. When i worked on the environment last time i have used texture atlas to make up for all of my texture work on assets, but now that i checked UE4 packs i noticed…
I am sure this is really dumb thing to ask but anyway, How do you instance an object in UE4 so that editing the properties of one alters the properties of them all? I have a room with a number of lights in it and am fiddling with intensity and range and its a lot of hassle to edit them individually. Its been a long time…
I'm having some trouble getting UE4 to display this specific area of my model correctly. It was baked in Toolbag 3 using MikkTSpace with a triangulated mesh. As you can see, the results display correctly in Toolbag 3, however there are a few rogue triangles visible in UE4. Any suggestions?
Koola's at it again. The same guy that made those crazy ue4 archviz renders and that snowy forest is back with another stunning scene. [ame] https://www.youtube.com/watch?v=_nLGoqqDc0w[/ame] His thread on the UE4 forum: https://forums.unrealengine.com/showthread.php?58385-Koola-s-stuff/page4&
Hi guys. I start a new topic because the previous one was badly named. Small experiments with UE 4. My main goal was created the prison based on walking dead film but not exactly identical.
The title mentions only 2 prominent sources of influences, but the pool of inspiration is very large. Basically everything Sci-Fi since Alien. It all started when i watched the 90 minutes documentation about the making of Alien (followed by the one about Aliens). I've been working on this for a while, but the project moved…
Guys, I am trying to build ue4.sln with visual studio community 2015. I am getting this: The build tools for v141 cannot be found. Install v141 to build using the v141 build tools. I can't right click ue4 and click build. It says ue4 is incompartible. I downloaded vxgi 4.17. Any ideas on what I should do?
Hello guys and girls, After a year at Ubisoft as Junior Environment Artist, I decided to start a new project in which to apply everything I learned, from composition to light and textures. I came across a very interesting concept made by Philip Varbanov, called "Beach Bunny Van" and after I got his approval, I started to…