I work as a freelancer using UE4 primarily for previs and cinematics. I'd like to share a recent commision (my first 'solo' project, so to speak).
I've learned a huge amount about UE4 and the broader production pipeline over the course the project and I'm looking forward to putting this into practice in the next one.
The label itself is really interesting, they push experimental electronic music that draws upon game worlds- check out the amazing map of all their projects here quantumnatives.com
I'd really appreciate any thoughts or feedback.