I work as a freelancer using UE4 primarily for previs and cinematics. I'd like to share a recent commision (my first 'solo' project, so to speak).
I've learned a huge amount about UE4 and the broader production pipeline over the course the project and I'm looking forward to putting this into practice in the next one.
The label itself is really interesting, they push experimental electronic music that draws upon game worlds- check out the amazing map of all their projects here
quantumnatives.com
I'd really appreciate any thoughts or feedback.
Replies
I also do like the video you made.
Some suggestion: You are completely free from the restrictions you have with a real camera, use it!
Full freedom of camera angle, speed etc. You can play with the extremes and really experiment. I also think this would fit the music you make this for.
I am thinking very crazy turns (like a backwards roll for example), very fast movements, maybe changing the fov while filming
Looking forward to other music videos.