Hi guys. My name is Peter. I would like to show you some WIP screenshots from game called Circulation. Me and my brother Andrew working on this project in UDK. I working on assets (modelling, texturing) while Andrew work in engine on environments, materials and lighting. This game is about exploring and puzzle solving.…
Hello again Polycount, Recently I've been doing some Hotline Miami stuff on and off. It started as just a thing to prove to a freelance client how a modular character set might work but that fell apart and I started down the dark road that's only going to end with me having created every mask and weapon in the game. So…
Hi, today I release my last research in ue5 for geometry scripting. The goal was to create base shapes for fast level blockout only in ue5. All scripts are modular. Converted "meshes" or "level packed actors" can everytime updated with source script. Additonal contains the project new grid texture (meter & pixel) for…
Hello, this is my new project developed in my spare time, the idea was to study trim texture for isometric scenarios, the biggest challenge was to use only one texture and one material to build all the modular and props parts of the scenery the whole scene was done in blender eevee. As I am a big fan of diablo and heroes…
We are looking for a Zbrush artist who can paint for modular terrain maps for us. Artists must have these skills:* professional level in Photoshop * proficient in stylized hand painted textures (like the ones seen in World of Warcraft) * and of course the ability to meet deadlines * *** Must provide related images,…
Work done for DeadMatter I was responsible for modeling / texturing and vertex paint of building and all the modular parts . Shader done by our team. Materials were done in Quixel Mixer / Substance Designer / Painter and Zbrush but Quixel Mixer was my main choice for this project because of fast workflow and really good…
Hi, I'm trying my hand at making some modular medieval buildings, I just started and this is what I have so far. I'm making the buildings so that they would suit a strategy game or something isometric so the polycount is supposed to be pretty low but atm the count is fairly high due to lack of optimization, I'm gonna keep…
Bit of a dilemma ahead of me... As you can see this piece i am currently modeling is going to be poly expensive. I see these choices ahead of me: (bare in mind this is part of a modular building and i have enough map space for a standard black repeating texture and text.) If i should bake this onto a plane i would have to…
Hi all. I'm working on my first full scene in UDK. My two main goals with this project are to practice building an environment with modular pieces and making a wide variety of foliage. My progress so far: For the building, I used Humayun's Tomb in Delhi as a reference.…
Even after giving this simple modular planar mesh a proper light map in a second UV channel I get these horrible blotchy shadows.How can I fix this? Please note that: -I have already created a second UV channel with a proper light map and set UDK to read this as the light map channel. -I have already locked the UV's to the…