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Shadow Problem

Even after giving this simple modular planar mesh a proper light map in a second UV channel I get these horrible blotchy shadows.How can I fix this?
Please note that:
-I have already created a second UV channel with a proper light map and set UDK to read this as the light map channel.
-I have already locked the UV's to the pixels of the image
-The light maps area ll set to 256 quality. I have tried it on 1024 to no success
-The tiles look fine in dynamic light
Thanks!

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