Hello, this is my new project developed in my spare time, the idea was to study trim texture for isometric scenarios, the biggest challenge was to use only one texture and one material to build all the modular and props parts of the scenery the whole scene was done in blender eevee.
As I am a big fan of diablo and heroes of the storm, I chose the map I like the most, Battlefield of Eternity and decided to replicate it using few modules and minimal materials.
Very nice work overall, also a great showcase of the capabilities of the Eevee viewport (it always impresses me how far its come). Though I think the trees leaves look very odd, they're all facing the same direction and kind of look like a cluster of blue beetles.
Wow that looks amazing! Shame it isn't original design the levels is really quite stunning. Still good job on replicating, looks top quality! Materials are awesome too!
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Though I think the trees leaves look very odd, they're all facing the same direction and kind of look like a cluster of blue beetles.