Work done for DeadMatter
I was responsible for modeling / texturing and vertex paint of building and all the modular parts .
Shader done by our team.
Materials were done in Quixel Mixer / Substance Designer / Painter and Zbrush
but Quixel Mixer was my main choice for this project because of fast workflow and really good blending between 2 textures
Ground and Grass are for presentation purpose only
Glass Shader is temporary and for presentation purpose only
Art Directed by Javier Benitez -
https://www.artstation.com/javihttps://www.artstation.com/next-gendreams3d