Bit of a dilemma ahead of me...
As you can see this piece i am currently modeling is going to be poly expensive. I see these choices ahead of me:
(bare in mind this is part of a modular building and i have enough map space for a standard black repeating texture and text.)
If i should bake this onto a plane i would have to have an extra 4 maps (diffuse,normal,spec,alpha)
1. plane with alpha map
2. Thickness
3. flat with no alpha
p.s. This will be going into udk
Replies
You'll still need to use a normalmap (your atlas is diffuse only, then?), but you'll be able to keep it much smaller.