Hello, I've recently gotten back into things and as such have been trying to learn the PBR workflow via Substance Painter and Designer. Using Max I assigned various Material IDs to the parts of my low poly mesh to make baking and texturing in Painter easier. However when It comes to exporting the textures it gives me 1 PBR…
Hey all, this is my first real post on the polycount forum and I thought it was about time I let people know what I'm workin on. I decided I wanted to "update" the wardrobes of two well known character classes from one very well know video game franchise. The character classes...The Black and White mage...the game...Final…
a bug perhaps? I have 6 texture sets in a single bake group. If i click "multi layer psd" and bake, I get no PSD file. The mesh bakes because I can see the textures in the viewport but they aren't present in any PSD in my directory where I've saved the file. If i uncheck Multi-Layer PSD, it outputs all of the individual…
I´ve a scene in maya with baked light using 2 uv sets, one for texture color and other for baked gi, i´ve baked the light to the 2nd uv set and now i don´t know how to create a multitexture shader, i apply the baked texture to the diffuse slot but i dont know how to tell maya that that slot should use the 2nd uv set how is…
Created my mix. Yeah! Looking decent in megascans/mixer. The main difference being the displacement (height) map. Yet when I get it into Unity it doesn't look right, (I have a reflection probe) and using the default material. I have the gloss map in the alpha of the diffuse (Is the gloss map correct to be placed here?) I…
Hi, I'm looking for a way to utilize multiple uvs sets in max, one set for a tiling color map texture (think a 512x512 carpet tiled), and one set to utilize an ambient occlusion map and blending between these two using a real time material. I can do this in soft imagine using open gl and two open gl texture nodes but I'm…
You can get around the dialog... but its not that simple. If you "save current settings as default" with the map channel set to 2. The next time you apply the unwrapUVW modifier it will be automatically set to 2, no need to reset. The problem is that it saves all the other settings, so you might want to "load defaults" set…
@Noth: Marmoset Toolbag does not have an official Linux version, but it can run on Linux using compatibility layers like Wine or Proton (via Steam). * Official Support: Marmoset Toolbag is officially availabe only for Windows and macOS. The developer has stated there are no current plans for a native Linux release. *…
hello im trying to find a way to set the world position of a object, to a absolute value, even after it;s transformations have been frozen. from the GUI it;s easy enough, to just use the input field in the top right corner set to absolute mode, the problem is doing it from script. i tried xform -a -ws -t 0 0 0; and move -a…
here is the code... set grid to a certain spacing; macroScript Macro18 category:"DragAndDrop" toolTip:"" ( setgridspacing (2) ) that sets the grid to 2... I made this set it to, 2-32 since those are the options I use the most. and a set that increases or decreases the grid... here is the code for that... this increases…