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using 2 uv sets in maya? (multitexturing)

polycounter lvl 18
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rul119 polycounter lvl 18
I´ve a scene in maya with baked light using 2 uv sets, one for texture color and other for baked gi, i´ve baked the light to the 2nd uv set and now i don´t know how to create a multitexture shader, i apply the baked texture to the diffuse slot but i dont know how to tell maya that that slot should use the 2nd uv set

how is one that?

thanks

Replies

  • Kawe
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    Kawe polycounter lvl 16
    Add both textures as you would normally do then go to

    Windows > Relationship Editors > UV Linking > Texture Centric (or UV centric)

    then you can just make sure each texture is connected to the right UV set. you could probably add a UV selector node on top of the texture node..

    not sure I got the names right but you should be able to find it.

    oh right. there's also the layered texture (note layered shader!) node you gotta use if you want to use the textures like multiply/screen layers
  • rul119
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    rul119 polycounter lvl 18
    thanks!

    i´ve used relationship editor, now i´ve to try on engine
  • bugo
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    bugo polycounter lvl 19
    try putting your lightmap on the colorgain input of your color texture instead of using on the diffuse or ambient. This will really multiply your lightmap into your colorgain.
  • rul119
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    rul119 polycounter lvl 18
    thanks bugo, I will try different combinations
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