I would like to use the unreal engine, but I would like to know which is better for building games similar to Stardew and Harvest Moon, Mostly looking for who has more tutorials/info on the subject of farming and survival mechanics along with crafting and building/in-game customization.
I have been working on a small Aliens based unreal tournament 1v1 map and its almost complete i would like to send out an alpha version of the map first though just to make sure everything is working properly but I really cant wrap my head around unreal's build process / content submission system or even epics forum for…
TDRL; haven't gamed in quite awhile, stories haven't been the greatest lately, agree. Just for the record i haven't been gaming since ARK 1 (kind of a nightmare but otherwise neat for me at the time.) Maybe it was forced but also the p.c. i used at the time was 12 years old and i got it to run enough for me so could've…
well i lost my wacom intuos 4 pen so I ordered a new Intuos 4 with pen and accessories for about £35 . Hope its not iust an empty box when it arrives :) i could have got a more modern one, but I just love that model EDIT, jeez it's brand new and its twice the size of my old one :)
Hello! I am using multiple landscape layers each with its own GrassTypes which spawn foliage meshes. I set culling distances for all the meshes and sometimes I really have to get close to an area to make the foliage spawn- which is not a problem when working on a scene but it also happens during rendering. The GrassTypes…
Hey there, I'm starting up a new project with the cryengine, so it will be free to play. I'm planning to make an open world racing game like need for speed. As a programmer I endeavour to include great graphics like the recent nfs games, yet the awesome customization of need for speed underground 2. I am looking for…
Congratulations dude, it's good to hear that you've taken the plunge and ended up at a top company I'm really hoping that the North and Leeds teams get to go on a piss up together at some point, would be a good laff
So I have heard that certain FBX versions are more stable than others, but I am still unsure of which version to use. In Maya I am given the option of Binary and ASCII and also year. I was wondering what are the ideal setting to export static meshes into UDK? Thank you! :poly142: