I would like to use the unreal engine, but I would like to know which is better for building games similar to Stardew and Harvest Moon,
Mostly looking for who has more tutorials/info on the subject of farming and survival mechanics along with crafting and building/in-game customization.
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While Unity doesn't inherently have anything built in for this, there are a number of plugins to get a featureset you would want.
On the other hand UE4 seems to have CSV support built in. https://docs.unrealengine.com/latest/INT/Gameplay/DataDriven/
There are a number of old scripts to get some functionality like this in Unity as well as paid options. Out of the box though it seems like UE4 is set up to handle that better. Here is a free script I found off a quick google search that can be set up to work in Unity. https://github.com/frozax/fgCSVReader
After that I imagine a lot can depend on your skillset. UE4's visual scripting is built in while visual scripting options for Unity generally cost a little money like Playmaker.
UE4 has had a nice visual shader editor since the beginning, but it isn't until the current Unity beta that a built in shader editor exists (though there are 2 good shader editor add-ons you can get on the Unity store that cost money that are decent.)
After those points I don't know if there are any distinguishable engine traits that would make a Stardew like more or less viable on develop on UE4 or Unity.