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Landscape Grass Types spawn delay

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C86G greentooth


I am using multiple landscape layers each with its own GrassTypes which spawn foliage meshes. I set culling distances for all the meshes and sometimes I really have to get close to an area to make the foliage spawn- which is not a problem when working on a scene but it also happens during rendering.

The GrassTypes always need some time to load (for each shot) and of course the missing and then popping foliage isn´t that nice. Is there a way to fix this at least for the rendering? maybe the warmup frames help, but using a Master sequence, wouldn´t I need to put warmup frames before each shot?

Any help appreciated : )

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