Hello!
I am using multiple landscape layers each with its own GrassTypes which spawn foliage meshes. I set culling distances for all the meshes and sometimes I really have to get close to an area to make the foliage spawn- which is not a problem when working on a scene but it also happens during rendering.
The GrassTypes always need some time to load (for each shot) and of course the missing and then popping foliage isn´t that nice. Is there a way to fix this at least for the rendering? maybe the warmup frames help, but using a Master sequence, wouldn´t I need to put warmup frames before each shot?
Any help appreciated : )