COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
The Illustration Program at Columbus College of Art and Design (CCAD) is seeking applicants for a fulltime Faculty position. Our ideal candidate is an illustrator/digital artist with professional publishing experience as well as possible areas of specialization listed below: * Motion/Interactive: Has experience developing…
The Clockwork Revolution needs YOU! What Is The Clockwork Revolution? The Clockwork Revolution is a Steampunk themed "Action RPG". TCR takes place in the fictional nation of Cognier. After two devastating wars, The Cognier government has oppressed its citizens and has resorted to using Mechanica (clockwork based…
Position Information: Position: High Poly Character Modeler Starts: Immediately Duration: 3-4 Months or longer Type: Off-site Contractor Pay: To be negotiated About This Position: High Poly Character Modelers will be able to: A) Add geometry and detail to game resolution models for use as source material for normal maps.…
http://www.nydailynews.com/10-02-20...1p-299870c.html http://www.nydailynews.com/10-01-20...4p-299702c.html http://www.wnbc.com/news/5044777/detail.html quote:Student killed in after-school brawl By JOE WILLIAMS and CARRIE MELAGO DAILY NEWS STAFF WRITERS Students outside the school react after fight broke out. School…
London Polycounter's! Ahead of the EuroGamer meet we are going to have another get-together on the 29th June. The meeting time will be 3:30pm outside Covent Garden Nando's & ready to eat at 4pm Please post if you can make it! Everyone is welcome as usual :) Below is the list of peeps who have said they are attending. I…
Hey Polycount! It's been a while! I totally should have created a WIP thread or maybe I'll start a character art sketchbook sometime soon. I thought I'd share my entry to this years Retrogasm contest. I chose Manny Calavera, one of the most stand out video game characters of all time. Grim Fandango is celebrating it's 20…
-3DS max 2010- Blue = Z axis Green = Y axis Red = x axis This is my first post and also first time rigging in max and I am looking for some help with this mechanical arm mostly dealing with constraints and IK. it is a 7 function arm 1)To start off I would want to constrain the bottom blue cyclender to be locked so that it…
Hi guys I am getting some strong distortion when I am chamfering an edge in 3ds Max 2014. I am following along a tutorial where the user is relying on quad chamfer modifier which isnt available for my version of 3ds max. See around the 46:20 minute mark https://www.youtube.com/watch?v=Y83FLL6TqF0&list=WL&index=55 Instead I…
Hey polycount. I have been trying to use render to texture in max 2016 to make a colour map with the different material ID's I have setup on my high poly geometry. The multi/sub-object material has about 18-20 different materials on it so far. In the past to render this out I have used the default render settings and just…