Hey polycount.
I have been trying to use render to texture in max 2016 to make a colour map with the different material ID's I have setup on my high poly geometry. The multi/sub-object material has about 18-20 different materials on it so far.
In the past to render this out I have used the default render settings and just changed all my materials to fullbright since I couldn't disable lighting or shading information on the diffuse map. This bypass is just really getting annoying now though and I would like to know the proper way of rendering out my colour map without having to change each individual self-illum setting on all my mats.
what I want on the right
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