Im in need of a specific render look and its been evading me. How do I setup lights and settings to achieve dark shadows close to the object that blend to soft shadows that quickly blend to a pure white floor? Just like shown in my attachments, especially the first one. Im using 3DS Max + Mental Ray.
Hey everyone, I wanted to start a thread for my next project I've been working on. I started this the other day, and plan to finish all the way to a game model for my portfolio. Ill be posting updates as I go. C & C Welcome. Cheers! *I'm not a fan of the clothing right now, it was pretty quickly done as a placeholder, I'll…
Hi everyone! I'm making a P90 for a gameproject in school, and while I've heard it can be quite devastating posting a gun or firearm and then asking for crits, I'm taking my chances! The model will be used in a First Person Shooter and I'm basing details and modelling on that fact. Critiques and opinions are very welcomed,…
I mainly do hard surfaces in maya. The tools i can use are maya, mudbox (new to sculpting), photoshop with texturing and normals plugins. I just dont know if i should pick up zbrush quickly for sculpting high poly or should i mainly depend on "sculpting" in photoshop? Its pretty confusing. This is mainly for games but im…
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Im currently a student working on stylized texturing for a class. I am having quite a bit of trouble with it. So if anyone can please point me in a good direction of how to quickly learn this texturing process? Or how what one tackle a project similar to this? Plus, I would also like UV layout advise as well please! Below…
Well i thought I would start by posting the concept, its nothing fancy but it gives an idea of the style i am going for. i put it together from a drawing in my sketchbook quickly in Photoshop. I am working on the base model right now, and having some trouble with what to do with edge loops on the head. I will post some…
Hi guys, I quickly created this video as it explains a way of working around the smoothing group limitations of Blender. This method should ensure perfect bake exports! Video ends at 9:30 Hope it helps :) [ame=" https://www.youtube.com/watch?v=n9Kx_Jc35zc&feature=player_embedded"]Blender 2.68 - Exporting Correctly Smoothed…
Some work I'm doing for the tech demo of the game Skull Man Grog. I've been modeling in Maya and ZBrush, then relying pretty heavily on dDO to get the textures done quickly. Here's the first batch of assets: Any feedback is very much appreciated, but since it's paid work, it's ultimately up to my boss whether I get the…
Hi, So I need to make the switch from Maya which I've been using for years over to C4D which I've never touched. Just wondering if anyone has made the transition and how was it? I know if you know one, you can pick up another pretty quickly but how is the program compared to Maya? Can it do everything Maya can? Cheers.