Im in need of a
specific render look and its been evading me. How do I setup lights and settings to achieve dark shadows close to the object that
blend to soft shadows that
quickly blend to a pure white floor? Just like shown in my attachments, especially the first one.
Im using 3DS Max + Mental Ray.
Replies
Something like that?^
I did this up in modo real quick. The idea is the same in MAX/MR. A couple of large area lights to cast soft shadow, balanced with some global illumination. You will need to play around with the intensities of the global illumination and the area lights to get a good balance.
They are just simple area lights with default values other than the different intensities, which were 3.0 W/srm2 and 2.0 W/srm2. The GI is set to 0.75 W/srm2.
It probably doesn't mean much to you, but conveys the balance of the different elements.
You coulld also use luminous white cards and use FG to illuminate the scene, but this can cause alot of extra noise in your renders.
Those shots look like you'll need a 'studio' setup to get looking anything close to whats pictured. Just invert then polys of a standard cube and bevel all the edges and place your objects inside the scene.
Try using 1 large area light and your main key light, then use some spots for fill lights to remove the shade from the non-illuminated areas.
You'll probably need to crank the samples up fairly high on the area light to get rid of the noise in the shadows.
This is a single photometric light set to rectangle and a skylight to fill in a bit. You're probably going to want to go with a more traditional set up to get it as illuminated as you'd like but the shadow type you're looking for is demonstrated here.
http://www.kxcad.net/autodesk/3ds_max/Autodesk_3ds_Max_9_Reference/area_shadows_rollout.html