Hi we don't know if this will be possible or not but still we will try to post this work here.We are looking for a freelancer who can create a small tool that can create character concept arts and sketches based on details and sample images.Let us describe this in more details.As everyone might know that there are many 3d…
ok got it had to turn off UseSimpleRigidBodyCollision, now we are back on 60fps - great as for blocking volumes on problemetic areas, well i would have to either split up the lighthouse which will be fun as its in some sequences and we would need to plug more assets in those sequences then (this night is msuc so no time…
I've only done very small scale projects, so I'm not sure how to even approach creating a large scale environment (as in terrain, not buildings). The visual style im looking for is similar to that of hand-painted environments like torchlight or dishonored. Should I start blocking in a scene in maya from a cube or some…
Hey guys im part of a small group of friends that are trying to make a game in unity. Im at the stage where my character who is a Mage and - has a cloak and hood - needs to be rigged. the character should be able to pull off good facial performance. i have a choice of two software to complete the rig. blender which i have…
I'd try to get the entire tree blocked out first, then iterate on the branches. Same idea as blocking in the proportions of a character before working on the secondary and tertiary details. What you have looks perfectly fine. I mean it has so few leaves I'd expect this thing is either dying or it is autumn and they are…
Hi guys, sorry for what seems like a silly question. But for some reason I cannot for the life of me seem to render anything. Trying currently to create an ambient occlusion map to use, but when I create a shader for it, all that appears is black. I have tried multiple different techniques, created new objects to test on…
Hello everyone, I am a student and currently planning a new portfolio piece. A game environment in UE4. I am currently researching the setting and landscape I want to create. I was wondering if I could create an environment that would enhance / take place in an existing universe like Harry Potter and put it in a…
Hello guys, I'm pretty new at modelling stuff (read never done it in my life), and recently I decided I wanted to start creating levels for a game based on the UDK engine (Red Orchestra 2). For the people that don't know RO2, it is an FPS about the WW2 Eastern Front. The part about making the level in UDK is okay, I have…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Hi, I want to create a wooden floor in a specific design in the project that I'm working on, and the design is similar to the 'diamant' shape in this image: https://trendenser.se/wp-content/uploads/2019/05/parkettgolvsbingo_5c76f6189606ee587cafe480.jpg I've watched some tutorials but they seem to create their own…