I've only done very small scale projects, so I'm not sure how to even approach creating a large scale environment (as in terrain, not buildings). The visual style im looking for is similar to that of hand-painted environments like torchlight or dishonored. Should I start blocking in a scene in maya from a cube or some other primitive, then export to a sculpting app, or just start sculpting from scratch? For now I just want to focus on creating a "chunk" of the environment, but eventually I want to learn how to create an entire level.
I'm relatively new to modeling, so do i have the right idea in mind? through researching workflow techniques ive come across something called "world machine", not really sure if learning that application is necessary for the visual style im trying to accomplish, or if its usually just used for more realistic environments.
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World machine might be a bit overkill for a more handpainted/cartoon style landscape, but you could use it to generate so called splat-maps which will determine where each of your materials will be placed. But then again it's probably just better to paint those manually if your landscape isn't huge. Here's a nice article about landscape painting.