Hi, I recently started working on a space-based adventure game with an emphasis on creating a dynamic game world, and I would appreciate some critique on a scene I've created for it since I'm not so much an artist as a programmer. The game is currently very early in development, however the scene below is intended to be…
Our studio is seeking to add an additional game physics developer strong in Unity. Unreal is a big plus, but Unity is a MUST for this position. Experience in VR a Plus but you will need to show working examples You will need to show 3 unique mobile, pc or vr project examples for review. Work is freelance based and steady,…
Anyone have ideas on how to replicate this style of wireframe in either MAX or Unity? http://i.stack.imgur.com/2PTcy.jpg The site it's from was calling it Ruled XY wireframe, you notice the Z is missing. I've tried mapping a straight line to each face and that sort of works if there isn't a lot of distortion. Once the poly…
Hi I am Brazilian and this is my first study of the Unity. It's my first published here in Polycount. To analyze the model. You can interact directly from your browser. To view the model in the Unity Web Player, you will first need to quickly and Internet Plugin UnityWebPlayer. songs by Free downloads are under Creative…
Hey guys, I'm a game artist and I always used UE4 for our games. But lately we have been using Unity for mobile games and to be honest, Unity is very limited for artists. However, I'm creating a turn based strategy game scene. I have wall models which are basically planes. Is there a way to make the material (shader)…
We're looking for a 3D low-poly character artist to create replacement characters for our project built in Unity. The project currently has 1 rigged character with over 10 animations. The job is to create new stylized characters, while making sure all the animations remain unchanged. Experience Required - Unity - Character…
To my ultimate dismay Unitys standard shader only has secondary detail channels for normal and albedo maps. I was hoping to make use of a tiling metallic/smoothness mapped to a secondary uv channel. I was going to try and tinker around in shaderforge to create something with this feature but to compound my troubles SF 1.32…
Decided that it was time for me to actually do a scene. Current Progress in Unity 5 Blockout: With Baked Tiling rock sculpt (no albedo), tessellated using a height map in marmoset: I am thinking that I will assemble the final scene in Unity, I will just have to write a tessellation shader really quick since it doesn't come…
Hello everyone. I made this bone in Maya. This bone is cutted in 5 pieces each. So it can be break in Unity. As you can see, the "cuts" are very visible. I played a little with the Normals (Harden Edge, Soften Edge). And in Unity, the render is very bad... What can I do to improve the render ? Thank you for your help !…
We are a small game/animation studio based in Amsterdam, who are looking for a unity programmer with experience to help us make a puzzle/platform VR game for the oculus rift and gearVr. You will be working on AI, puzzle mechanics, tool development in unity and also optimizing and writing shaders in CG. it will be around…