Standard PBR shader with secondary/detail Metallic channel?

RabidRabit
RabidRabit polycounter lvl 11
To my ultimate dismay Unitys standard shader only has secondary detail channels for normal and albedo maps. I was hoping to make use of a tiling metallic/smoothness mapped to a secondary uv channel.

I was going to try and tinker around in shaderforge to create something with this feature but to compound my troubles SF 1.32 is not working with Unity 5.5.0f3 at the moment.

Has anybody seen a material with that additional property kicking around?

Cheers!

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