Home Unity

Low poly Normals broken - Need help of what i'm doing wrong..

polycounter lvl 2
Offline / Send Message
Tryall polycounter lvl 2
Hello everyone. I made this bone in Maya. This bone is cutted in 5 pieces each. So it can be break in Unity. 

As you can see, the "cuts" are very visible. I played a little with the Normals (Harden Edge, Soften Edge). And in Unity, the render is very bad...



What can I do to improve the render ? 
Thank you for your help ! Have a nice day :smile:

Replies

  • CarlCraft
    Offline / Send Message
    CarlCraft polycounter lvl 9
    Can you specify where the cuts are? Right now the entire bone is lowpoly so there isn't really any hard edge that sticks out in my eyes.

    If you want smooth edges I'd recommend smoothing normals before extracting the bone into multiple pieces, this way the normals will for sure line up correctly even after the boken has been broken up.
  • Tryall
    Offline / Send Message
    Tryall polycounter lvl 2
    The cuts are situated where the bones are "twisting". 
    But I found a solution : Simply activate HardShadow from the main Scene's Light. The render is way better !
    So I thing my problem is resolved. Thank you
Sign In or Register to comment.