Hello everyone. I made this bone in Maya. This bone is cutted in 5 pieces each. So it can be break in Unity.
As you can see, the "cuts" are very visible. I played a little with the Normals (Harden Edge, Soften Edge). And in Unity, the render is very bad...
What can I do to improve the render ?
Thank you for your help ! Have a nice day
Replies
If you want smooth edges I'd recommend smoothing normals before extracting the bone into multiple pieces, this way the normals will for sure line up correctly even after the boken has been broken up.
But I found a solution : Simply activate HardShadow from the main Scene's Light. The render is way better !
So I thing my problem is resolved. Thank you