Hi I am Brazilian and this is my first study of the Unity.
It's my first published here in Polycount.
To analyze the model.
You can interact directly from your browser.
To view the model in the Unity Web Player, you will first need to quickly and Internet Plugin UnityWebPlayer.
songs by
Free downloads are under Creative Commons License 3.0.
Must credit "Music from JewelBeat.com" or "Sound Effect from JewelBeat.com".
A link to
www.JewelBeat.com where possible.
Replies
1. the scene chugs on my machine, i am getting something like 10fps and so after about 10 seconds I closed the window.
2. post some screenshots of the model from multiple angles and with wireframe and UV layout if you want crits on those too.
Chimp
Hm..its silky smooth for me.
I will admit, the music starting in when you zoom close to the character startled me...I almost fell out of my chair.
I really dig the shader on this guy...is that just a default color/bump/specular? The shininess is really tight though..he actually glistens when you look at his back.
I think the neck doesn't match the character very well. I like the detail there, but the way his head hangs forward just makes the guy look off balance. Perhaps it won't look so odd if you have him in a standing pose where it centers his balance.
His hands look backwards. His palms are facing behind him, but his thumbs are facing up. If we do that, our thumbs face down...so basically his thumbs are on the outside of his hands instead of the inside.
render in marmoset
Thumbs was intentional then, when you create the bones I hope to work with the idea I have in mind.
improved brightness and post news as soon as possible.
difuse
low poly model 14.154 tris
thanks for the idea of Halo's Elites!
I will improve these features!