Decided that it was time for me to actually do a scene.
Current Progress in Unity 5
Blockout:
With Baked Tiling rock sculpt (no albedo), tessellated using a height map in marmoset:
I am thinking that I will assemble the final scene in Unity, I will just have to write a tessellation shader really quick since it doesn't come with the ability out of the box.
Photosourced Bark albedo and normals from a picture I took.
I will use this for the fallen trunk.
Replies
Update, took it into unity and created a tree in speed tree (first time). Tomorrow I am thinking I will refine the rock wall a bit, and then sculpt the fallen trunk's end to make it look like it was cut down. I also plan on working on the terrain a bit and creating a few debris planes (leafs and sticks).
Still need to finish the log along with a few other props and create a mesh with vegetation that covers the top of the rocks for a smooth transition between terrain and the top of the rocks.
Interested to see where this goes. Id also suggest adding some detail to break up any and all textures which tile.
Check this thread for some rock inspration http://www.polycount.com/forum/showthread.php?t=125857&page=18
5 of the same rock combined in marmoset. Low poly baked with normals and AO.