Hey guys,
I'm a game artist and I always used UE4 for our games. But lately we have been using Unity for mobile games and to be honest, Unity is very limited for artists. However, I'm creating a turn based strategy game scene. I have wall models which are basically planes.
Is there a way to make the material (shader) double sided? Because I don't want to increase geometry for such a model.
Kind regards
Replies
Thanks for your help mate, any idea if that technique might be expensive for mobile? again I'm an artist, so my dev knowledge is pretty limited
Cheers
I could be wrong though but that is how I see it.
One (rare) reason you might want to disable backface culling is if you want a light-transmission effect. Backlit leaves for example.