I imagine everyone is already all over this, but just in case anyone has missed it (and I know there's a lot of amazing artists waiting for opportunities like these), ArenaNet have opened their 2013 Internships. Link below - http://www.arena.net/blog/now-accepting-applications-for-arenanet-class-of-2013-internship Be sure…
Hello guys, Im kind of new around here, but i been working in games for a while I wanted to share what i have been doing during my free time, it's a Dragon in UE4. I still haven't managed to accomplish it and sometimes i get stuck thinking too much and not really be open for sharing it until its done but i want to start…
Hey all. I'm a student at Staffordshire University in the UK, and I'm starting this thread off to display a little project I'm working on, for which any feedback would be very welcome indeed. It's essentially a mechanical modeling piece, for which my concept has been taken from a random site I found with some interesting…
Edit: As I progress, I'll be keeping the updated views in this first post as well: Original first post: Hello Polycount I am currently building a scene in 3ds Max, which I plan to bring into UE4. The concept is by Nicolas Ferrand (http://www.nicolas-ferrand.com/) for Assassin's Creed 2. It is very much a work in progress…
Hi guys, my name's Annabelle and I am currently working every day on my portfolio to eventually become a character artist. In this thread I will share my work from every day, kind of as is I was in production in a game company and had to show my daily progress. I welcome anyone to critic my work, after all my goal is to…
Hey, Polycount! Been a while since I've posted here. I wanted to do something new for my portfolio, so I've been working on a new character based on a friend's concept. It's still very much a work in progress, but I think it'd be good to get some feedback and help before I go any further with it. Here's the reference I'm…
Hi, I've created a sculpt, it's my second sculpt on Zbrush I've made to date and I wasn't aware of the correct workflow the software at the time. Which kind of leads me here. But as it's my second sculpt, I don't want to loose all my progress. So here's my issue: Each time I 'Append' a new subtool and move it to the right…
I've only recently started learning 3D, and having a background in tabletop gaming, I wanted to start with a simple study to learn mesh modeling, some basic sculpting, and texturing. I decided to do a study of the three objective markers that Sean Harrison sculpted for Privateer Press' Warmachine. They are great little…
Hey all! I am currently taking a course at CGMA in Modular Environments with Clinton Crumpler. I would like to share my progress and all the things I create for this environment, see what you guys think and implement your valuable feedback. The environment I am going for is a beer brewery set around the mid 19th century. I…