Hello people. I'm Hector Lucas, a 3D artist specialized in modelling, texturing and lighting with 3+ years working experience in the industry. Some of my skills include: - Maya and 3DMax modelling - Zbrush sculpting - Low Poly topology - UV Unwrapping - PBR Texturing in Substance and Quixel Suite - Integration and shading…
Edit: Typical, 10m later I solved it. Appearently zBrush just really likes to hate on my. After cutting part of the eyes geo, importing that and then replacing it with the uncut lowpoly, it suddenly doesn't do that anymore. Hey folks, so I just spend the better half of an hour trying to figure out what the hell is going…
Okay that one is done. texturing tricks for nomalmapped assets This is a collection of tricks and workflow speedups I've been using recently for models requiring normal+spec+diffuse maps texturing. The goal is to get the most out of bakes instead of painful handpainting. I'm sure you guys know many many more than that but…
Hello! I have several texture sets in my HD and I would like Unreal Engine to import them all and automatically create a material instance for each of them. This material instance should be based on a master material I have already created. My textures already follow a specific naming convention, with prefixes and…
Hello my name is Dougem (Doug) Medhen. I am a level designer that specializes in the following software: 3Ds Max Adobe Photoshop Crazy Bump Unreal Engine 3 When making levels I always do the following procedure: Sketching the level (Top-down, and perspective) Model any environmental meshes Texturing (Both meshes and…
Having watched a few Blender 2.8 texturing video, I decide to try it for myself. And I miss some basic features from 2d texturing software: a simple layer list, and ability to save all changes quickly. I am hoping there is already an addon for Blender 2.8 that manages this, if not, can someone make one so I can send my…
Hi, I downloaded this shader called Cryengine 3 vertex blend shader. I changed my viewport driver to Legacy Direct 3d. Restarted 3dsmax. When I assign a texture to the shader and tick display tab, the texture doesn't display in the viewport. I am using 3dsmax 2014.
ive really tried to texture my models but in all honesty im complete trash at it and would prefer to lock someones name to a percentage of the profits after game release to do the texturing. if youre interested in joining a very small team and working without a time limit then email me at independentdevelopers@yahoo.com :)
morning good people of polycount, I have a request. I could do with your help to get my texturing up to a decent standard. I'm not saying that I'm 100% with my modelling but I have a fair idea of where I go wrong and kind of know what I need to work on, but texturing draws a blank for me, I just end up throwing more layers…
Hi guys, is it possible to lead multiple map channels in to DDO? I have a main texture on my mesh but I also want to bring in another diffuse texture to handle the parts of my mesh with transparency. Is that possible? Thanks