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Environmental Artist/Texture Artist looking for work

Hello my name is Dougem (Doug) Medhen. I am a level designer that specializes in the following software:

3Ds Max

Adobe Photoshop

Crazy Bump

Unreal Engine 3

When making levels I always do the following procedure:

Sketching the level (Top-down, and perspective)

Model any environmental meshes

Texturing (Both meshes and Tillable textures)

Putting them in Engine

A link to all of what I have done so far can be found here:

http://profile.imageshack.us/user/dougem/


I will say this a lot as well "Any constructive is and always will be MUCH appreciated"

Thank you in advance, Dougem.

Replies

  • megalmn2000
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    megalmn2000 polycounter lvl 13
    Well, first, try to build a proper website to present your work.
    2nd, you consider yourself as a level designer, but from what I see, it's mostly props modeling.
    3nd, you have TOO much stuff to show! You SHOULD prioritize quality over quantity. Better to have less content to show with epic quality than showing a lot of lower level content.
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