3D Animator Tactic Studios is a game developer specializing in creating premium, story-driven video games for PC, Xbox, and Playstation. We are looking for a talented 3D animator to join our team and create high quality 3D character animations for an unannounced project. It is a fully 3D, first-person game set in a science…
Hey there, is anyone else tearing their hair out with the target weld tool in Maya 2016? So, I want the texture to follow the vertices when I move them (not in the UV window) Currently I am merging some vertices (with the new target weld tool) in the perspective window and the texture does not deform with the change of the…
I've started to see a few of these pop up so thought it would be a good idea to collate them. If you see any more Game Dev bargains post them and I'll update this thread as and when. 3DsMax - 25% off annual subscriptions till Jan 22 (think this may apply to other autodesk products too)…
Hey, Looking at the number of new brush-based UV editing tools in latest Maya releases it is clear that Maya devs like such tools pretty much. I thought that this is a good time to ask them nicely for a long-wished Straighten UV functionality for Maya, which is [in my view] also a great candidate for a brush-based tool —…
Do any of the major programs (autodesk, algorithmic, unreal) standards for trobleshooting their application? The reason I ask is because I noticed a lot of people (amittingly myself as well when I'm in a hurry) will either do one of two things when stuck on a problem. They will either hit the message boards immediately or…
anyone going there? Its like the GDC except it's in Germany (Stuttgart to be exactly) and has a stronger focus on the visal side. Lots of movie/ FX and game companies will be present. To sum up which big companies will be there and tell their secrets of development or run recruitment panels: Ubisoft Digital Arts Epic Games…
Hello everyone, I have 6 different Technical Artist roles working on respected AAA-titles throughout the Pacific Northwest and I'd love to share them with you! Here are some brief summaries of each position: Redmond/Kirkland, WA, USA Technical Artist (Shader- or VFX-focus):* Shader-focus: GLSL, HLSL, custom shader creation…
Pre-Alpha Progress Footage [ame]www.youtube.com/watch?v=8D0VcJR8dHM[/ame] Note: Still an early Prototype; Art assets will be completely remade Contact Information remixgames@gmail.com www.facebook.com/RemixLineofFire www.indiedb.com/games/LineofFire LEAD LEVEL ARTIST Role Overview Remixgames is looking for a self-driven…
Crytek is constantly on the lookout for the very best talent in the industry. Do you have what it takes? Responsibilities: * Ensure that all aspects of character art production are completed on a timely basis to a high standard. * Create documentation, and technical guides to help communicate workflow and efficiency…
Team name: Dimensional Fissure is the name we have so far... may change. Project name: Realms of Validor Brief description: MMORPG with the most sophisticated engine imaginable assuming we can find daring C++ programmers up to the challenge. Target aim: retail. This is a long term goal. We are forming a company so if you…