Does anyone have a solution to this issue I have been having with my Zbrush - Maya - Substance Painter workflow, when it comes to baking normals. Examples below; Zbrush - Maya - Substance Painter (For this example I have made no adjustments to the file in maya, simple import and export back out as OBJ) Zbrush - Substance…
I searched the forum and apologize if this has been covered elsewhere, but I'm having an issue with Substance integration in Maya LT 2017. I downloaded the plugin at the bottom of the page here: https://www.allegorithmic.com/integrations/substance-in-maya It appeared to install correctly, but then I get this error in Maya…
UPDATE : Nodes have been added to Gumroad I added a folder structure this time with a project configuration hope it works out. I only did this for the guys asking for this. Honestly I am rather shamed by these nodes while some are okish most are pretty bad. But that is ok. If you all find use for them good for you Note:…
Hello, I have spent the past few hours try different key words to figure this problem out. Right now I am trying out Marmoset 3's normal baker and substance painter workflow. I was blown away by how amazing the Marmoset 3 renders look, however, when I import into substance painter 2 I have massive seams at my hardened…
A Cyber Tooth Laser Saber Made with ZBrush, Maya, 3DS Max, and Substance Designer and Substance Painter Rendered in MarmosetFull Project artstation.com/artwork/oJ4aY4
I'd like to offer the opinion that most industry roles aren't as rigid as they first may seem. While a lot of companies will try to hire you to be a machine, you are in fact supposed to be an artist. While many AAA-studios may have a fixed pipelines they want artist to fit into, anything smaller (and some AAA) can be able…
I am new to unreal and games and I have imported my low poly mesh into unreal, and its been unwrapped and checked face normals and made sure all vertex are merged and it baked fine, and i couldnt see these holes in maya or substance painter, but i can see these holes in unreal. Does anyone know what is causing this? I…
Does anyone have a good workflow for rendering textures made in substance painter in 3Ds Max? Is it better to just buy Vray or it is possible to get a good render with Mental Ray? Unfortunately my school doesn't have Vray so i would have to buy it for myself. Also what is the best way to handle glass? Can I make it in…
Hi everyone, I have a problem to applicate a material in Substance Painter that I created in Substance Designer . The problem is that when I project the material on the uv of the object it does't tile right, so it's visible the uv seam. I think the problem is on the uv, but I saw that in Substance Designer if I try do to a…
So my workflow is that i create lowpoly first then i create highpoly and then i start unwrapping lowpoly and after i have unwrapped it i load smoothing grps from uvw shells. then i do explode bake based on naming in substance. Substance after i baked normals : Material Mode in substance: Heres is my lowpoly : Highpoly:…