Does anyone have a good workflow for rendering textures made in substance painter in 3Ds Max? Is it better to just buy Vray or it is possible to get a good render with Mental Ray? Unfortunately my school doesn't have Vray so i would have to buy it for myself. Also what is the best way to handle glass? Can I make it in Substance painter and export the ior map? Or is it better to make it in 3Ds Max? I want to be able to add scratches and dust to the glass. Also the glass is filled with a liquid. Is there a way to make it look like liquid in Substance Painter? Sorry for all the questions...I have just been struggling on how I should tackle this.
p.s I am using substance painter 1.7.3. I own 2.0, but my school doesn't
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Atleast not yet.
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I'm not saying don't use SP for this, but you really should learn to build shaders in your renderer, and in general, using a combination of bitmaps and procedurals, making use of masks both procedural and handpainted. There are many methods for texturing without the need of unwrapping if the end target isn't a game engine.