Hi everyone, I have a problem to applicate a material in Substance Painter that I created in Substance Designer .
The problem is that when I project the material on the uv of the object it does't tile right, so it's visible the uv seam.
I think the problem is on the uv, but I saw that in Substance Designer if I try do to a Material tiling preview it works only with precises numbers ( 1,2,3,4 ecc..) , I don't know if this is a regular thing.
For the moment I decided to paint a black line where is visible the artifact, but I'd like to have a continuously regular pattern, so I'd like to have some suggestions to resolve this problem
P.S. Hope to have posted in the right section and to have been clear( in case, sorry for my not quite good english)
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