Hello, I have spent the past few hours try different key words to figure
this problem out. Right now I am trying out Marmoset 3's normal baker
and substance painter workflow. I was blown away by how amazing the
Marmoset 3 renders look, however, when I import into substance painter 2
I have massive seams at my hardened edges. I was able to replicate the
exact lines by turning off scale and bias in marmoset 3. I am unsure as
what to do, I thought it was a gamma setting for the longest time.
I'm not sure if Substance has some sort of scale and bias option I'm not seeing but i would like to get the normal's looking right before i paint
We need more information : - What mesh file format do you use ? - What were you export settings for the mesh ? - What are you Painter project settings ?
Replies
- What mesh file format do you use ?
- What were you export settings for the mesh ?
- What are you Painter project settings ?