I am moving to the Portland, Oregon area to work for better work and a better life. Is there anyone in the area that could possibly give me a place to stay until I find permanent residence? I am a good cook and I can do laundry and help with other things of consequence. I am looking to hired at one of the many call-centers…
Hey guys, I am moving..and I have a question. I am going to purchase a universal power converter/adapter...Can I plug a US power strip into the converter, then plug it into the wall---and use all my appliances in the US strip(as to save on buying a converter for every piece of electronic?) Any insight is appreciated- and…
In Silo I find myself using "local move" a lot, and I'm really missing it in Maya. I believe the Max push modifier does the same thing. The closest I can get is a vertex selection with a move along normals, but this isn't quite the same and doesn't work on face or edge selections. Anyone know of any scripts that can do…
I am rigging a rather elaborate cigarette for an university project but I have to come a point where I really have no idea how to continue: the cigarette consists of an outer shell and an ash-core. when the cigarette burns down the core automatically bends down via a lattice and some driven keys. the next step would be to…
oh shift move mode is pretty good, thanks a lot mookster. Funny, even knowing it's there now I can't find any reference to it online. Yeah you guessed right, using the inspector wasn't what I was after :D Thanks for the suggestions though gsokol and passerby.
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
with some small changes it works for me now. thanks alot MoP! // Procedure to automatically put UVs back inside the 0-1 range. mopGatherUVs; global proc mopGatherUVs() { // Check selection. string $uvSel[] = `polyListComponentConversion -tuv`; if ( !`size $uvSel` ) { error "Please make a UV selection to gather into the 0-1…
In rig file I used Move Skin Joint tool to change position of a joint. In animation file that references the rig file, I reloaded rig file and all changes except the Moved Skin Joint have been updated. Anything I can do to refresh this change? Do I need to make the same joint adjustment in each animation file, or perhaps…
Did a small stylized art direction study recently focusing on softer organic shapes mixed with sharper metallic forms. Wanted to experiment with blending painterly textures and more realistic PBR materials together to see how far I could push the style. Would love to hear any thoughts or feedback.…