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Maya - Move Skin Joint change is not reflected in referenced rig file

grand marshal polycounter
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Alex_J grand marshal polycounter
In rig file I used Move Skin Joint tool to change position of a joint.

In animation file that references the rig file, I reloaded rig file and all changes except the Moved Skin Joint have been updated.

Anything I can do to refresh this change? Do I need to make the same joint adjustment in each animation file, or perhaps copy/paste the animation to a fresh scene?


edit: copy and paste the animation to a new file works fine, just strange that joint change is not reflected when I reopen the file with the reference. Because if I make a new file and bring in reference, the joint is in correct position, and if I paste the animation to controls, it is still correct.
To my understanding, this is exact same process the existing animation file should go through. Bring in the reference with any changes... and should be good I thought.
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