Salut everyone! I want to sincerely thank you for viewing my submission. Its a SCI-FI weapon this time AWP Hell Gate! _____________________________________________________________________________________________________ About my work About the idea The main idea was to create a cool sci-fi sniper refile that have many…
Hey fellow PolyCounters! So Game Wizards is starting 3 new STUDENT games. We are the same school that placed 2nd in the Make Something Unreal Educational category last year. My name is Nick Marks ( I am one of the teachers ) and I will be starting the thread off but letting most of my students keep it alive. We will be…
Barbedwire studios is looking for two new environment artists to join the team to help the development of Gates of Hell. Gates of Hell is a historical/realism action-based RTS based on the GEM2 game engine by Best Way. The game is aimed at the RTS and third person market (the game contains a hybrid top down shooter as…
Hello, I'm Deepanshu Avana, a traditional and digital sculptor specializing in sculpting characters and creatures. I'd like to share some Wip images of the character I've been working on. I love the art style of the game Cyberpunk 2077. To challenge myself and improve my portrait sculpting I decided to make a female…
Technical Animator Job Description About Black Matter and Hell Let Loose Black Matter is an independent development studio founded in 2015 to support the development of debut title Hell Let Loose. Made up of an international team of selected artists and programmers, Black Matter is focused on creating beautiful worlds…
Hello! I created fanart of this character from Hellboy. I challenged from scratch to rigging, animation, etc. Feel free to give your honest feedback and hopefully share your thoughts. Thank you! Here's The Rookie's link below for detailed breakdown. https://www.therookies.co/u/handmanpffft
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Touching more on this... Here is the grass without casting shadows. I think in this case maybe the shadows do make the scene look better? Let me know. And I meant more in terms of lighting for my reference of hello neighbor. In terms of the assets , I do like the low poly / realism feel I have going? I dont know how to…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Hello. I took some 3D modelling courses after high school about 12 years ago and recently got back into modelling. I'm using Blender now which is not what I originally learned on and still learning the software. Anyway here are some swords I'm working on.