So Game Wizards is starting 3 new STUDENT games. We are the same school that placed 2nd in the Make Something Unreal Educational category last year.
My name is Nick Marks ( I am one of the teachers ) and I will be starting the thread off but letting most of my students keep it alive. We will be posting progress on the games as we go. We want to do be done with the games in 4 months.
Our first game is Dead Skins. An arena, team slayer game, played as Young Native American warriors against their Ancestors... who happen to be undead zombies.
Harness the power of the "spirit world" to become the most powerful Native American Warrior among your tribe.
Our second game is Grim Fate. A comedy sidescroller where the main character Death has had his powers stripped from him by the Lord of Darkness and must regain them.
Last but not least Bullet Hell. A steampunk top down ship shooter. With emphasis on BULLET HELL!! More bullets than a human could imagine.
Here is some of the art from the games we are starting in no particular order! More to come. We are about 7 weeks into development.
Dead Skins ( which was inspired by a statue done by the projects lead Chris Garnaas )
Hey Polycount. Here's some of the work I have been working on for DEADSKINS!!! The characters are still wip but I will have more stuff and updates for those coming soon.
The idea for Deadskins sounds great. Taking an interesting spin on the Team Slayer gametype with an interesting theme and visual style. I'm KEEN to see where these go, and how the environments progress. Could definitely see some interesting prop and set pieces coming out of this.
Grim fate, just from looking at that initial art interests me. I'm picturing some really atmospheric whispy black particle effects as the player moves through the world and interacts with things. Good stuff.
As for Bullet Hell,just can't go wrong with Steampunk. Nice vehicle designs there. Make this for Android and iOs and I'll be sold day 1. Bullet hell shooters are fantastic brain melters.
This is a high poly model, rendered straight from zbrush, as you can see the blue jaw will later be transparent like a ghost effect. That will be done for the in game asset using an opacity map.
Hey fellow polycounters; feel free to critique any and all things in this thread. Lord knows we need it, haha.
A tree. For Grim Fate.
Pretty small on the screen, so this will certainly do the trick!
Just did a stupid texture for my benefit- in game they will be solid black silhouettes, if I'm not mistaken.
EDIT: Made a new tree, focusing on a curly sort of silhouette. I think it's much better without the smaller branches, &c.
I would love to hear any tips, though.
Any comments for us? And Razorb, I'm with Grim Fate, not Deadskins, but we share a deadline. We have the rest of this school quarter to finish these, if I'm not mistaken. That amounts to about 9 weeks or so left of work. Boy is it coming up quick!
I am digging Grim Fate for sure. I like the art style and I can't wait to see what the gameplay looks like. I think we would all love to see some gameplay from all the games.
How come the bullet hell game hasn't been posting up work?
Are the games going to be available for download?
Keep up the good work. Looking forward to seeing what comes of these projects.
We'll start posting videos in the coming weeks.
Bullethell is a team of mainly programmers, and I suppose that has something to do with their absence. I think most of their art is only placeholder, but, I've seen it, and it is really quite fun looking, and cool, even as placeholders. The gameplay makes it shine. I do hope they post some stuff up soon. It's a game I can really imagine doing well on the ipad or iphone or something. Really solid classic arcade gameplay.
I think eventually we may host the installers on some Megaupload equivalent once we are finished. I'm not positive on that, but I don't see why we wouldn't.
Just about done with this, I think. Just going to add some ornamentation to the roof, and change the bright pink colour (after someone saying it was the same pink they used in their game to denote an object that's no longer used)
So yes.
EDIT: Calling this done, I think, unless the colour begs to be changed in the final composition.
Wow, Lenoid! That cart is looking seriously nice. My only issue with it is how soft some of the edges are, and how it lacks material definition (spec map, et cetera, which I assume you are working on)
Replies
Tony showed us Grim Fate on Friday - it's looking good.
Those statues/figures are awesome!
Grim fate, just from looking at that initial art interests me. I'm picturing some really atmospheric whispy black particle effects as the player moves through the world and interacts with things. Good stuff.
As for Bullet Hell,just can't go wrong with Steampunk. Nice vehicle designs there. Make this for Android and iOs and I'll be sold day 1. Bullet hell shooters are fantastic brain melters.
A tree. For Grim Fate.
Pretty small on the screen, so this will certainly do the trick!
Just did a stupid texture for my benefit- in game they will be solid black silhouettes, if I'm not mistaken.
EDIT: Made a new tree, focusing on a curly sort of silhouette. I think it's much better without the smaller branches, &c.
I would love to hear any tips, though.
How long have you guys got left on the project?
Not done yet, but I like where it is going.
Almost all tiled textures, except for the stairs, and stained-glass.
I am digging Grim Fate for sure. I like the art style and I can't wait to see what the gameplay looks like. I think we would all love to see some gameplay from all the games.
How come the bullet hell game hasn't been posting up work?
Are the games going to be available for download?
Keep up the good work. Looking forward to seeing what comes of these projects.
- D.Carmine
Bullethell is a team of mainly programmers, and I suppose that has something to do with their absence. I think most of their art is only placeholder, but, I've seen it, and it is really quite fun looking, and cool, even as placeholders. The gameplay makes it shine. I do hope they post some stuff up soon. It's a game I can really imagine doing well on the ipad or iphone or something. Really solid classic arcade gameplay.
I think eventually we may host the installers on some Megaupload equivalent once we are finished. I'm not positive on that, but I don't see why we wouldn't.
Thanks for the comments!
its a decorative pillar that hasn't stood the test of time too well
So yes.
EDIT: Calling this done, I think, unless the colour begs to be changed in the final composition.
Great job, though, seriously.
Any feedback is, of course, much appreciated (and wanted).
http://www.youtube.com/watch?feature=player_embedded&v=UTf1zsOxgjQ
Now that the quarter is just about over, I'd say expect some other posters.
In the meantime, here's deadskins website: http://chrisgarnaas.com/chrisgarnaas/Deadskins_Home.html
Some great work there, too. As well as in Bullethell.
Here are the posters each team designed for their games:
GrimFate:
DeadSkins:
BulletHell: