After a few months of work its finally time to show off some WIPs of my latest personal project. This is a radio my brother owns and I figured it would be a hell of project to model the entire thing, and quite frankly it is the most challenging thing I ever worked on, both in terms of scope and the level of detail…
Hey Polycount people. Starting a new thread for my latest personal project, Dark Room. I'm working directly from a concept created by Slyvain Sarrilah. Really looking to focus on solid prop work and lighting in this piece. So far, I've managed to blockout all the main objects (besides stuff I plan to decal) and I've thrown…
Hi guys, I want to share with you my current project called cathedral rocks. I am working with Lisa Graf on it in our free time. Our goal is to create a mysterious and somehow spooky looking scenery, with the focus on lighting, landscape creation and sotrytelling. The whole bundle :D Inspired by the painting by Albert…
MOST CURRENT: The Two Towers Structural Blockout WIP V0.5 Here is a structural (VERY VERY EARLY) Blockout for a new scene I am working on. Here is the premise: Abandoned Water Tower Hideout Survivors have taken refuge inside an empty water tower. They have been held out for a while and have spruced up the exterior…
Hey everyone! I've started my first big personal project in quite a while in hopes of giving the old 'folio a boost. I'll be creating a small environment in Unity consisting of interior and outdoor spaces. It's actually the spiritual successor of my unfinished Showdown entry, Sci-Fi Giant's Causeway, that some of you may…
Hey guys, It's been a while since I did any personal projects. I've decided to create a big scene which refers to many anime styles. With main focus on the scene being spaceships from Cowboy Bebop series. And the rest of environments based on many cool concepts I found online. The main style I'm going for is inspired by…
[DISCLAIMER - THIS IS FOR A SCHOOL ASSIGNMENT WHICH IS VERY BASIC AND REQUIRES AN ONLINE POST TO BE CRITIQUED TO PASS] Recently I have been making a very basic level planned to be suitable for a 3v3 Search and Destroy type game mode. The following images are of my design plans that I did before bring my 3D blockout into…
Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
Since my first blockout, I've been truly free from focus and composition headaches. I think my blockout now has improved a lot compared to before. I decided that I wouldn't really follow the concept 100% anymore but incorporate more of my own personal elements. I spent a lot of time looking for more reference images of the…
I'll be throwing my hat into the ring for this one; I'm not an environment artist by trade (FX artist) so I'll be tailoring this more towards the lighting and FX side of things. I'm doing this more to sharpen up my environment skills than to compete but on with the arty things! Seeing as most people seem to be posting up…