Hi guys,
I want to share with you my current project called cathedral rocks. I am working with Lisa Graf on it in our free time.
Our goal is to create a mysterious and somehow spooky looking scenery, with the focus on lighting, landscape creation and sotrytelling. The whole bundle
Inspired by the
painting by Albert Bierstadt we've created the first blockout. Actually it's still rough though, but I think you can see the overall concept.
Starting about gathering a lot of references of the yosemite valley, I started to block out the main shapes in Houdini. At work I got introduced to Houdini and I really like the heightfield tools of it. Before I worked with World Machine, and yes the results are pretty awesome, but it's really hard to artdirect the scene.
When I was happy with the main shapes, I went to Gaea, applied some basic erosion on it and placed some blockout cliffes on it to have even more control over the heightmap. Some more bake here and a bit of color creation in substance designer I've got pretty nice results.
That's the progress so far.
Now I am in Unreal and doing the second blockout stage. It's still super rough by now, but I really start to like it.
What do you think so far?
Replies
... and as always. When you find something that could be improved, please tell me
Anyway - here is some progress. The blockout is almost done and we can go over to the detailing.
The first pass of the trees is done.
Yes, Speedtree is somehow pretty easy but pretty hard to master when you want really nice trees.
Anyway. Now I am happy with the overall look (just the upper part is a bit to empty by now), but now we can go forward and building up some assets.
So I have time to build the first assets - from big to small. So I decided to make the rocks first.
We plan to do two variations of the big sized rocks and two of the medium ones. This should be enough for this scene.
It's caused by the displacement, but it shouldn't impact the performance so enormous ... hopefully I did something wrong or I need to update my 6 years old PC
Do you usually do a previous study of the vegetation related to the weather?
Actually yes and in this example I did this very extensivly because I had a lot of northern scenes to do at work and with this project I want to bring this to an 'personal' end. In the last few months I studied northern climate zones a lot (actually you can't see this in here yet, but I did ) and this really helps to bring the scene coherently with your personal expectations.
That said, I found for myself it's good to look on references, but don't rely on it completly.
Sounds simple, but it's pretty hard to achieve - but thats why I am here. Learning it myself
I had a lot to do this month, so I had less time to work on this project, but now we are getting to something.
The forest will be added later, because it influenced the performace heavily. This weekend I want to bake some imposter trees, so I can place them to get the 'final' look.
I post for now just the lighting pass, because the Lit Mode is actually pretty ugly.
I went to my nearby forest (Buchholz in Wuppertal - famous for it's enormous biodiversity) and did some scans - as well some foliages. I am still a beginner, but the results are not that bad. We also decided to change the overall mood - getting rid of the snow and added ash. Most of the textures are still unfinished, but the overall direction is set.