Hi guys, I've set up the previous Quixel suite to export through our texture pipeline and get it into our engine with packing and stuff using the really robust calibration files Quixel's provided. I had a few questions as I migrated it to work with Quixel Suite 2.0.4 The problem I'm having is no matter whether I return…
Hello new kid on the block to polycount. Ive been here before quite a bit of times, but never really lurked that much. I decided to make an account for some CC on projects i will be doing from now on since i recently graduated with my BFA in Computer Arts and Animation. Currently I am working on my own version of a Zaku.…
Hey all! I was wondering if anyone knew anything about creating custom materials outside of Quixel Suite? We are creating our maps in another application, and I'm looking to automate the process of setting up materials in DDO.
Hello folks, I'd like to share with you the process of my new personal project, I'm working on this based on the amazing concept of Bogdan Tauciuc. My goal is to finish it as a low poly "hand painted" character. So here you have the zbrush blockout, still some things to refine to use in the bake. :wink: Cheers.
Hey guys, I'm just starting this thread to get C&C on my work as I progress through it. Just going to be posting my progress as I go on this. Right now I'm working on a sci-fi room based on a concept called Hacker's Hideout by Michael Voogt located here. And my progress on modelling so far: Thanks, hope to see you around.…
Hello, I am currently working on this project and I decided to post mo Work in Progress over here. I would really appreciate any kind of feedback in my progress doing this project. [SKETCHFAB]35e219ae4d574299b05dfd41074e97f0[/SKETCHFAB] My goal is to make a complete action shot in 3d. I want to combine 3D rendering with…
Hi all, I've searched but couldn't find an answer. How to I invert the Y rendering of Normal maps in 3DO? In Ndo I can flip how it processes the normal maps, but 3DO always seems to render them with a +ve Y.
Hi All, I wanted to share my creature design and process for a game I am working on. The creature is done and implemented into Unreal, but I'm still wondering if some people have feedback? Rigs Showcase in Blender 2.8 Test Build https://www.youtube.com/watch?v=kk1TLMtX0VA Thanks!
Hey peeps, I'm kind of new here so go easy on me ;) Over the past couple of months as I've been developing my portfolio, both art and code, I started playing around with max script to make some simple scripts and help take the monkey work out of Max. Basically make my way towards becoming more of a technical artist in the…