Hi guys, I've set up the previous Quixel suite to export through our texture pipeline and get it into our engine with packing and stuff using the really robust calibration files Quixel's provided. I had a few questions as I migrated it to work with Quixel Suite 2.0.4
The problem I'm having is no matter whether I return null when the AO map is being processed, the suite will always export the AO map. I tried this on other default profiles that use
case "AO": return null; such as the Unity 3.jsx profile with the same results.
would love to get this fixed as we have a pretty strict texture processing system in place!
or if im just doing something wrong. Thanks!
PS - I noticed we need a sidecar project definition xml for each export option now. Is that just so itll show up in the initial project-level 'project presets' or does that actually affect the export profile? just wondering how to leverage the new system
Replies
I have the exact same problems/questions! Any news here?
I found a quick hack to supress general ao export (since one can't apparently disable it per profil):
Check our the ...\Quixel SUITE 2.0\script\presets\Workflow\common\functions.jsx
in the 6. line, you can disable the ao export by changing the true to a false
Hope this helps!
Ps.: An official statement would still be great!