DDO expects a +y normal to do its thing, so if you´re working -y simply check "Flip y" in the base creator and DDO will flip the normal for you. To flip the normal back on export this is up to the calibration profile, for instance the Unreal calibration profile does this automatically for you.
DDO needs the normals to be +y for a few technical reasons.
Hope this helps, let me know if you have any more questions
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DDO needs the normals to be +y for a few technical reasons.
Hope this helps, let me know if you have any more questions